Entries in category: 7 Shown entries: 1-7 |
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3D Character modeling, texturing, rigging, skining, animation in Maya 2009. Video tutorial step by step. |
The release of RenderMan for Maya (RfM) marks the fi rst time this powerful, production-hardened rendering technology has been made accessible to the wider Maya user base. RfM couples the power, speed and stability of Pixar’s production renderer with the familiar workfl ow of shading in Maya’s Hypershade. |
From this point forward, consider yourself a sculptor, not simply a CG modeller. As with the old masters, familiarising yourself with your tools is only half the job. The other half consists of the never-ending process of developing your artistic skill – which is where anatomical study comes in. |
3D Modeling/Texturing tutorial: The Making of the "DMF - 239 Coyote" Missile First of all here is a small introduction. I was briefed to build an aircraft-launchable missile, but this missile was special in that it had DMF capability (Dual Missile Fire). So this meant that I had to conceptualise a missile that could contain two smaller missiles inside itself, so that the mini-missiles could be fired off during flight. |
Character 3D Modeling, Texture and UV mapping in 3DSMax tutorial This tutorial won't give you a lot of technical support but it will give you the idea how i did it. I believe that it will help many new people to character creation maybe this technics are not right but i found them by myself when i was fooling around with animations. This technics doesn't need to be pass on to the generations.... |
Ecorche sculpting is a time honoured method for learning to understand sculptural form from the inside out. In this free 10 minute tutorial, Ryan Kingslien uses ZBrush 3.1 to create the muscles most responsible for both the form and the function of one of the most complicated and difficult to sculpt parts of the human body: the face. |
3D Modeling and texturing, making fur in Softimage XSI Lesson (step by step): “Ferret Making Of" by Sebastien Gaucher. |
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