I need to rig the neck of my character, but i'm at a loss as to how to do it and do it quickly. I'm using maya.
My two ideas so far are a controller object with set driven keys that rotate the neck joints... But that's very confusing, complicated, and takes forever.
The other idea is to directly control the joints in an FK manner, with control curves for each moving joint. This is viable, but the tangle of controllers isn't ideal.
Any suggestions would be appreciated.