Would elements of luck and chance in a Turn Based Strategy/Tactics game make it more popular among the masses? If the game was all skill, then only a handful of the most skillful would dominate; like chess for example. But if there are minor "luck" elements which give players the illusion of a fighting chance, would more players be attracted to the game?
I see many games with such design. Magic : The Gathering for example, require players to draw cards out of a shuffled deck. Many turn based strategy/tactics have the Critical Hit feature where units have a random chance to do more, sometimes spectacular, damages. Also, damage is often listed in the form of a range : e.g. a soldier might do 5-12 damage per attack.