Environment/Background Switcher Issues when Distributed Rendering and Distributed Maps activated ???
If I do Distribuited Rendering and i activate Distributed Maps my Reflections on my Car in the Scene are gone.
My Scene is a car rendering with a backplate, a plane with the Matte/Shadow/Reflection shader applied, and a big HDRI for reflections (example HDRI-Locations.com)
If i render the scene seperatly on one or the other machine both renders are equal and have the reflections in my Carpaint Shader on the Car.