as much as I am generally stoked about the functions of BIPED and the .bip file format, here's one thing that's making the inside of my head itch a bit:
whenever I import a .bip animation of my own creation into a pre-existing biped skeleton, the "Position" coordinates of the biped's COM seem to import arbitrarily-
in other words,
when I Load the .bip animation into a BiPED figure, the whole figure ends up a few hundred meters away from where I intend it to be; the position coordinates of the BIPED I exported the .bip from (in a previous file) are NOT preserved (although all animation is intact relative to the COM).
I even went as far as making sure there were position & rotation keys at frame 0 in the older file, before 'saving' the .bip file, but for whatever reason the COM position won't translate properly.
Anyone with BIPED expertise have an answer for this?