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Forum » Art Discussion » 3D Digital Art » Preserving Transform Coordinates For .bip Files
Preserving Transform Coordinates For .bip Files
pfistar Date: Tuesday, 20.10.2009, 17:19 | Message # 1





hi everyone

as much as I am generally stoked about the functions of BIPED and the .bip file format, here's one thing that's making the inside of my head itch a bit:

whenever I import a .bip animation of my own creation into a pre-existing biped skeleton, the "Position" coordinates of the biped's COM seem to import arbitrarily-
in other words,
when I Load the .bip animation into a BiPED figure, the whole figure ends up a few hundred meters away from where I intend it to be; the position coordinates of the BIPED I exported the .bip from (in a previous file) are NOT preserved (although all animation is intact relative to the COM).

I even went as far as making sure there were position & rotation keys at frame 0 in the older file, before 'saving' the .bip file, but for whatever reason the COM position won't translate properly.

Anyone with BIPED expertise have an answer for this?

 
fferro Date: Tuesday, 20.10.2009, 17:19 | Message # 2





Is your biped COM linked to any object? (Before saving your .bip file or when imoporting)
 
Forum » Art Discussion » 3D Digital Art » Preserving Transform Coordinates For .bip Files
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